blog-logo

  • Home
  • Free To Play
  • Analytics / Metrics
  • Programming

By Wolfgang

author-avatar

I play games. I make games. Sometimes I break games. This is my blog.

item-thumbnail

5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games

I spent some time analysing how 32 games on the App Store sell their premium currency, and some interesting trends and tricks emerged.

146Free To Play494552April 29, 2014
item-thumbnail

Clash of Clans – Time Monetization Formulas Demistifyed

I set out to learn more about pricing formulas at work behind the scenes. This is how CoC puts a price on time.

68Free To Play207196April 2, 2014
item-thumbnail

Tracking Player Metrics and Views in Flash Games with Google Analytics

Google Analytics gives you amazing in-depth information on your players. I'm going to show you step-by-step how to set up the same metrics I use.

26Analytics / Metrics38694March 18, 2014
item-thumbnail

Orbital Debris – Making an HTML5 Game With Phaser

Orbital Debris is a small game I made in HTML5 with Phaser for a game jam organized by FGL. Read on and I'll tell you how I made it.

24My Games, Programming61319March 3, 2014

Wolfgang Profile

I like playing games.


Socially connected casual games as a service. Big budget AAA explosion fests. Artsy experimental games. I love them all.


I like making games.


Usually for mobile devices and web browsers using Flash, HTML5 / JavaScript & C#.


This is my blog.

Follow Me

twitterfeed

Do you like my blog? Subscribe and you'll get an email every time I post something new.

All Work All Play

I play games. I make games. Sometimes I break games.

twitterfeed
© 2014 All Work All Play
Designed by Wpinhands
Scroll