I spent some time analysing how 32 games on the App Store sell their premium currency, and some interesting trends and tricks emerged.
I set out to learn more about pricing formulas at work behind the scenes. This is how CoC puts a price on time.
Google Analytics gives you amazing in-depth information on your players. I'm going to show you step-by-step how to set up the same metrics I use.
Orbital Debris is a small game I made in HTML5 with Phaser for a game jam organized by FGL. Read on and I'll tell you how I made it.